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Jeremy Soule Wikipedia. Jeremy Soule. Soule in 2. Background information. Born1. 97. 5 1. December 1. Keokuk, Iowa, U. S. Genres. OccupationsInstruments. Piano. Years active. Labels. Direct. Song. Jeremy Soule 1 born December 1. Keokuk, Iowa is an American composer of soundtracks for film, television and video games. Total Annihilation The Core Contingency' title='Total Annihilation The Core Contingency' />He has won multiple awards and has been described as the John Williams of video game music and a model of success for Western composers. He has composed soundtracks for over 6. He is best known for his work in The Elder Scrolls and Guild Wars series, and several other top selling titles such as Total Annihilation, Neverwinter Nights, Dungeon Siege, Star Wars Knights of the Old Republic, and Harry Potter. After several years of private composition studies he became an employee of Square in 1. Bilderbergers announce New World Order of the Illiminati and Single World Empire William C. Clocks Dallas String Quartet. Van Duyns Opening Remarks Bilderberg Mtg. Bilderbergers announce. Support Game Problem. Your game works normally, but isnt working with GameRangerAfter finishing the soundtrack to Secret of Evermore in 1. Humongous Entertainment, where he composed for several childrens games as well as Total Annihilation, his first award winning score. He left to form his own music production company, Soule Media in 2. Artistry Entertainment. Through the company, Soule has created several award winning soundtracks, including Icewind Dale, the Harry Potter series of games, and all of the main Elder Scrolls games since 2. In 2. 00. 5, he founded Direct. Song, a record label that publishes digital DRM free versions of his soundtracks as well as those of classical composers. Soules works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international PlayA Video Game Symphony concert series. While many of his works are orchestral, he considers himself a music practitioner, or someone who creates music in general rather than just one type of music. Several of Soules soundtracks have been created both credited and uncredited with the help of his brother, Julian. Early lifeeditSoule was born in Keokuk, Iowa to a public school music teacher father and a graphic designer mother. He became interested in music and symphony orchestras at the age of five. Soule began taking piano lessons at an early age and became entranced with music, even writing music notation in the margins of his math homework after his teachers and his father realized his talent, he began taking private lessons with professors from Western Illinois University when he was in sixth grade. He claims to have earned the equivalent of a masters degree in composition before completing high school, though, as he never enrolled in the school, he did not earn a degree. He was split between trying to become a concert pianist and a composer when he grew up he ended up deciding to become a composer once he realized how difficult it would be to do both. While playing video games as a child, Soule came to believe that the experience they created could be greatly enhanced by having a better musical score. After completing high school, he took a year to create a portfolio showcasing what he felt video game scores should sound like. Soule sent the tape to Lucas. Arts and Square. Square very much appreciated the portfolio he does not believe that Lucas. Arts ever listened to his tapes as they had a no unsolicited package policy. Soule began working at Square in Seattle only two weeks after first submitting his demo tapes. Soule was promptly given the task by Square to score Secret of Evermore. The finished game features an untraditional score incorporating ambient background sounds like wind blowing and ocean waves into the music and utilizing a more mellow orchestral sound. Part of the reason for this was that the sound program used in Evermore was not up to the technical challenge of what Soule wanted to do with it, forcing him to work creatively within his limitations. When Ron Gilbert of Lucas. Arts left to form his own company, Humongous Entertainment, and Square moved from Seattle to Los Angeles, Soule quit Square to score Gilberts childrens adventure game series, Putt Putt he was the companys third employee. Soule composed the soundtracks to 1. Putt Putt, Pajama Sam, Freddi Fish and Spy Fox series. While working at Humongous, Soule met fellow employee and video game designer Chris Taylor, and signed on to compose the soundtrack to his major project, Total Annihilation. Soule convinced Taylor that, given the large number of other real time strategy games coming out at the same time as Total Annihilation with techno scores, that to separate themselves they needed to do a large orchestral score. He went so far as to bet a years worth of reduced pay that it would pay off Gilbert felt that it did after the first sentence of the first review of the game he read was about the music. Given the software limitations at the time, to make the sound work correctly required a full live orchestra, the first that Soule had ever worked with the orchestral tracks in Evermore had been performed by Soule and his brother by themselves, two instruments at a time. The soundtrack earned Soule his first award, that of Best Music of 1. Game. Spot in their year end awards. Soule spent the next two years composing music for the games two expansion packs and for childrens games. In February 2. Jeremy and his brother, Julian, formed Soule Media as an independent music production company its name has since been changed to Artistry Entertainment. Julian works as a sound engineer and composer for the company, and has assisted Jeremy in several projects throughout his career, both credited and uncredited. The first large project that Jeremy Soule worked on through the company was 2. Icewind Dale, which won the best music of the year award from both IGN and Game. Spot. 1. 31. 4In 2. Soule scored the first of five Harry Potter games that he would work on between then and 2. His first game, Harry Potter and the Sorcerers Stone, was nominated for an Academy of Interactive Arts Sciences award for Outstanding Achievement in Original Music Composition, while Chamber of Secrets and Prisoner of Azkaban won and were nominated, respectively, for a British Academy of Film Television Arts award for Best Score in the Game Music Category. The other games he composed for that year include Baldurs Gate Dark Alliance and Azurik Rise of Perathia, which he later described as a bad game lifted up in the eyes of testers and reviewers by good music. He was responsible for composing the soundtracks to three top selling role playing games in 2. Dungeon Siege, The Elder Scrolls III Morrowind, and Neverwinter Nights Morrowind earned him his second Academy of Interactive Arts Sciences award nomination. Since then Artistry Entertainment has grown and scored a string of highly successful games such as the Guild Wars series, Star Wars Knights of the Old Republic, Warhammer 4. Dawn of War, The Elder Scrolls IV Oblivion and The Elder Scrolls V Skyrim. Oblivion was an award winning soundtrack by Soule. It was nominated for the 2. British Academy of Film Television Arts and Academy of Interactive Arts Sciences awards, and won the MTV Video Music Awards and Official Xbox Magazine soundtrack awards. In 2. 00. 5 Jeremy and Julian Soule founded Direct. Song, a company which sells DRM free downloads of Jeremys compositions as well as works by dozens of classical composers.